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Park Beyond

Released:

Jun 16, 2023

Studio:

Limbic Entertainment

Platform:
PC, PS5 & Xbox

Tools Used:
Unreal engine, Microsoft Excel & Word, Photoshop, Perforce

Duration:
1 months

Role:
Additional Game Designer

Overview

Park Beyond is a theme park simulation that gives you the freedom to create and manage the parks of your dreams! In Park Beyond, you are the creative force behind a series of amusement parks, a Visioneer! You’re a combination of a creator, a manager, and a designer, wrapped up in one powerful package. Every aspect of developing and maintaining successful theme parks will be under your control. 

Click on image to enlarge

I joined the Park Beyond team as a support Game Designer during the post-production stage of the game's development at Limbic Entertainment before the global launch.

My duties included:

  • Bug fixing and tweaking mesh clipping issues in unreal engine.

  • Implementing visitor's animation curves for all flat rides in unreal engine.

  • Playtesting the campaign mode and reporting to Level designers with possible solutions on the following:

    • Mission-to-mission pacing and balancing inconsistencies in terms of difficulty and player session time.

    • Balancing issues with cost, resource generation over time in contrast with playtime session.

    • Reporting missing tooltips text.

  • Bug reporting to the QA team.​

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