
Park Beyond
Released:
Jun 16, 2023
Studio:
Limbic Entertainment
Platform:
PC, PS5 & Xbox
Tools Used:
Unreal engine, Microsoft Excel & Word, Photoshop, Perforce
Duration:
1 Year
Role:
Additional Game Designer
Overview
Park Beyond is a theme park simulation that gives you the freedom to create and manage the parks of your dreams! In Park Beyond, you are the creative force behind a series of amusement parks, a Visioneer! You’re a combination of a creator, a manager, and a designer, wrapped up in one powerful package. Every aspect of developing and maintaining successful theme parks will be under your control.




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I joined the Park Beyond team as an additional Game Designer during the production stage of the game's development till launch at Limbic Entertainment before the global launch.
My duties included:
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Implemented visitor animation curves for all flat rides in Unreal Engine, enhancing motion quality and visual consistency.
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Resolved bugs and optimized mesh clipping issues to improve overall gameplay polish.
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Conducted playtesting of the campaign mode, identifying pacing and balancing issues and proposing actionable design solutions for level designers:
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Mission-to-mission pacing and balancing inconsistencies in terms of difficulty and player session time.
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Balancing issues with cost, resource generation over time in contrast with playtime session.
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Reporting missing tooltips text.
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Provided design feedback on the tutorial experience to improve onboarding clarity and player guidance.
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Conducted competitor analysis to benchmark features, pacing, and player experience, informing design decisions.
