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Park Beyond

Released:

Jun 16, 2023

Studio:

Limbic Entertainment

Platform:
PC, PS5 & Xbox

Tools Used:
Unreal engine, Microsoft Excel & Word, Photoshop, Perforce

Duration:
1 Year

Role:
Additional Game Designer

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Overview

Park Beyond is a theme park simulation that gives you the freedom to create and manage the parks of your dreams! In Park Beyond, you are the creative force behind a series of amusement parks, a Visioneer! You’re a combination of a creator, a manager, and a designer, wrapped up in one powerful package. Every aspect of developing and maintaining successful theme parks will be under your control. 

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I joined the Park Beyond team as an additional Game Designer during the production stage of the game's development till launch at Limbic Entertainment before the global launch.

My duties included:

  • Implemented visitor animation curves for all flat rides in Unreal Engine, enhancing motion quality and visual consistency. 

  • Resolved bugs and optimized mesh clipping issues to improve overall gameplay polish.

  • Conducted playtesting of the campaign mode, identifying pacing and balancing issues and proposing actionable design solutions for level designers:

    • Mission-to-mission pacing and balancing inconsistencies in terms of difficulty and player session time.

    • Balancing issues with cost, resource generation over time in contrast with playtime session.

    • Reporting missing tooltips text.

  • Provided design feedback on the tutorial experience to improve onboarding clarity and player guidance.

  • Conducted competitor analysis to benchmark features, pacing, and player experience, informing design decisions. 

Copyright © 2026 by Mazen Ahmed | All images, logos and names are used with permission

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