top of page
Cerberus.jpg

Cerberus

Studio:

Streaming Creativity Game Studio

Platform:

Mobile (Android & iOS), PC

Tools Used: 

Unity, Microsoft Word & Excel, Audacity, Photoshop

Duration:
1 Year

Completion:

2020

Team Size:

Role:
Game Designer

Overview

Cerberus is a F2P crowdsourcing game for mobile & PC, that focus on solving world problems by utilizing satellite imagery to amplify sustainable food production while preserving the environment. This is achieved through socially conscious gaming and the power of the crowd. The game also features a city-building mode, where players are tasked to build eco-friendly and sustainable cities of the future.

Click on image to enlarge

I worked on Cerberus as the sole Game designer at Streaming Creativity Game Studios during the entire development of the game.

My duties included: 

  • Writing documentation including the Concept document for the city building mode, GDD & project roadmap.

  • Conduct gameplay research & facilitate brainstorming sessions with the whole team to develop the game vision.

  • Design and iterate the game’s features, mechanics and systems within the determined game vision, which included the following:

    • Player-level progression and level locked Content in both the city-building and mapping mode​

    • Assigning probes to yield a certain primary resource per map according to the map's objective within the probe book

    • Setting brackets for the number of probes fired and different multipliers for every bracket for resources yielded

    • Worked on setting the speed, probe capacity, and fuel amount for all three mapping units

    • Writing the tutorial and making a storyboard to illustrate how it flows and highlighting the key game mechanics players need to get familiar with​​​​

    • Define the size of the starting area and other upgradeable areas

    • Define the main parameters such as population, happiness, pollution and tax income calculation. 

    • Define and model the entire resource management system (Resource type & category, flow chart and time needed)

    • Design and map out all building units within each category according to each building's function, footprint, AOE, cost and demands.

    • Residential building and road upgrade system and AOE specialization

    • Design and map the tutorial's basic learning objectives

  • Balance and fine-tune gameplay elements based on playtesting and team internal feedback.

  • Writing, prioritizing and mapping in-game content such as unit and map descriptions.

  • Collaborate with UI/UX designer to ensure the game’s UI and UX flow accordingly within the intended player experience.

  • Assist 3D artists with listing and defining every game unit in terms of function and design.

  • Playtesting, documenting and reporting bugs to the development team.

Other responsibilities :

  • Scrum

  • Writing user stories

  • Making Storyboards 

  • Sketch UI mockups

  • Listing & editing sounds

bottom of page