Avelumab VR
Studio:
Ebers & Merck Egypt
Platform:
Oculus Quest 2
Tools Used:
Unity, Excel, Word, Audacity, Replica Voices, Photoshop
Duration:
3 months
Completion:
2021
Team Size:
5
Role:
Game Design & Narrative Design
Overview
Avelumab - VR is a gamified educational VR experience showcasing the effects of Avelumab antibodies on different types of cancer.
Introducing the player to the Medical Area
Players gets informed about the cancer cells located at the bladder.
A summary of the double action of the drug at all three different locations as informed by the medical assistant.
Introducing the player to the Medical Area
Click on image to enlarge
I worked on Avelumab - VR as a freelance Game & Narrative designer for Ebers & Merck Egypt during the entire development of the game.
My duties included:
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Writing documentation including a one-page, Concept document, GDD & project roadmap
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Define the game mechanics needed and assign the suitable control scheme within the boundaries of a VR controller
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Define and design the layout of the game space and how players will interact.
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Conceptualizing and designing the game flow from phase to phase, and sequence of events from a narrative point of view
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Writing the script and player assistant monologue for voice over
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Aid artists to sketch storyboards for key events
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List and assign sounds needed
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Balancing and tuning the game experience to fit a certain time frame (Approx. 5 mins experience)